Tuesday, January 31, 2012

Guild Wars 2










Here is my latest project with Maya which is developing a scene from a specific piece of concept art from GuildWars 2. Everything here is at a low poly with the exception of some items. I indended it to be made so it works in a game environment with restricted poly budgets done with the same efficiency as I have done before. Credit goes to Arenanet for the conceptart and the Artist who drew it.

Master Copies



This is just a mastercopy painting, and this is my first time doing any master copies, so I can concentrate on mastering some rendering techniques. Total time spent is about 5-6 hours total. I posted this to get into the habit of posting something in my blog.