Thursday, October 4, 2012
Sunday, August 19, 2012
Rendering Studies
Decided to post something that is not prohibited by NDA's
Just a rendering study with animal anatomy. Very difficult to find good references on google. :/
Just a rendering study with animal anatomy. Very difficult to find good references on google. :/
Thursday, July 12, 2012
Scolopendra's Flight
A centipede with a ion jet-pack navigates his way past a pond into a grassy wetland.
scolopendra means centipede in Latin.
This is an environment painting of a question if insects were technologically advanced in order to suit their needs in the small world.
Contest Submission to BlueCanvas's Contest theme "Enviorments".
Quite unlikely that I will win, but I gave it my best shot at it. Alot of it was changed because the composition of elements was too difficult to do or defied 3d perspective.
You can see the submission here http://www.bluecanvas.com/art-detail/402070
Cheers
scolopendra means centipede in Latin.
This is an environment painting of a question if insects were technologically advanced in order to suit their needs in the small world.
Contest Submission to BlueCanvas's Contest theme "Enviorments".
Quite unlikely that I will win, but I gave it my best shot at it. Alot of it was changed because the composition of elements was too difficult to do or defied 3d perspective.
You can see the submission here http://www.bluecanvas.com/art-detail/402070
Cheers
Wednesday, June 6, 2012
BlueCanvas Art Contest Work in Progress 1
Hello, Just me here posting a work in progress shot for a BlueCanvas Contest. Its a bug highway on the Monday morning rush utilizing hi-tech jetpacks. It's not due right away and ill take my time doing it and think about what I'm drawing.
Sunday, June 3, 2012
Sunday, May 20, 2012
Tuesday, May 8, 2012
Master Copies
Master Copies: Napoleon
This was for Rebecca Kimmels Master copies class, doing all this detail was a pain in the butt. It was a good learning experience though.
Tuesday, January 31, 2012
Guild Wars 2






Here is my latest project with Maya which is developing a scene from a specific piece of concept art from GuildWars 2. Everything here is at a low poly with the exception of some items. I indended it to be made so it works in a game environment with restricted poly budgets done with the same efficiency as I have done before. Credit goes to Arenanet for the conceptart and the Artist who drew it.
Master Copies
Tuesday, January 24, 2012
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